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Rust Practices with Rustlings - Structs

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Chapter 7 - Strucs

Exercise 1

// Address all the TODOs to make the tests pass!

struct ColorClassicStruct {
    // TODO: Something goes here
}

struct ColorTupleStruct(/* TODO: Something goes here */);

#[derive(Debug)]
struct UnitLikeStruct;

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn classic_c_structs() {
        // TODO: Instantiate a classic c struct!
        // let green =

        assert_eq!(green.red, 0);
        assert_eq!(green.green, 255);
        assert_eq!(green.blue, 0);
    }

    #[test]
    fn tuple_structs() {
        // TODO: Instantiate a tuple struct!
        // let green =

        assert_eq!(green.0, 0);
        assert_eq!(green.1, 255);
        assert_eq!(green.2, 0);
    }

    #[test]
    fn unit_structs() {
        // TODO: Instantiate a unit-like struct!
        // let unit_like_struct =
        let message = format!("{:?}s are fun!", unit_like_struct);

        assert_eq!(message, "UnitLikeStructs are fun!");
    }
}

In Rust, we have 3 types of structs:

  • Normal structs: The struct with fields name and type
  • Tuple structs: The struct with only fields type (without fields name)
  • Unit-like structs: The struct with no fields
// Address all the TODOs to make the tests pass!

struct ColorClassicStruct {
    blue: u32,
    green: u32,
    red: u32
}

struct ColorTupleStruct(u32, u32, u32);

#[derive(Debug)]
struct UnitLikeStruct;

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn classic_c_structs() {
        let green = ColorClassicStruct {
            blue: 0,
            green: 255,
            red: 0
        };

        assert_eq!(green.red, 0);
        assert_eq!(green.green, 255);
        assert_eq!(green.blue, 0);
    }

    #[test]
    fn tuple_structs() {
        let green = ColorTupleStruct(0, 255, 0);

        assert_eq!(green.0, 0);
        assert_eq!(green.1, 255);
        assert_eq!(green.2, 0);
    }

    #[test]
    fn unit_structs() {
        let unit_like_struct = UnitLikeStruct;
        let message = format!("{:?}s are fun!", unit_like_struct);

        assert_eq!(message, "UnitLikeStructs are fun!");
    }
}

Exercise 2

#[derive(Debug)]
struct Order {
    name: String,
    year: u32,
    made_by_phone: bool,
    made_by_mobile: bool,
    made_by_email: bool,
    item_number: u32,
    count: u32,
}

fn create_order_template() -> Order {
    Order {
        name: String::from("Bob"),
        year: 2019,
        made_by_phone: false,
        made_by_mobile: false,
        made_by_email: true,
        item_number: 123,
        count: 0,
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn your_order() {
        let order_template = create_order_template();
        // TODO: Create your own order using the update syntax and template above!
        // let your_order =
        assert_eq!(your_order.name, "Hacker in Rust");
        assert_eq!(your_order.year, order_template.year);
        assert_eq!(your_order.made_by_phone, order_template.made_by_phone);
        assert_eq!(your_order.made_by_mobile, order_template.made_by_mobile);
        assert_eq!(your_order.made_by_email, order_template.made_by_email);
        assert_eq!(your_order.item_number, order_template.item_number);
        assert_eq!(your_order.count, 1);
    }
}

We can see only the count and the name fields are different from the template.
Using the update syntax, we can create our new order like this:

#[derive(Debug)]
struct Order {
    name: String,
    year: u32,
    made_by_phone: bool,
    made_by_mobile: bool,
    made_by_email: bool,
    item_number: u32,
    count: u32,
}

fn create_order_template() -> Order {
    Order {
        name: String::from("Bob"),
        year: 2019,
        made_by_phone: false,
        made_by_mobile: false,
        made_by_email: true,
        item_number: 123,
        count: 0,
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn your_order() {
        let order_template = create_order_template();
        // TODO: Create your own order using the update syntax and template above!
        let your_order = Order {
            name: String::from("Hacker in Rust"),
            count: 1,
            ..order_template
        };
        assert_eq!(your_order.name, "Hacker in Rust");
        assert_eq!(your_order.year, order_template.year);
        assert_eq!(your_order.made_by_phone, order_template.made_by_phone);
        assert_eq!(your_order.made_by_mobile, order_template.made_by_mobile);
        assert_eq!(your_order.made_by_email, order_template.made_by_email);
        assert_eq!(your_order.item_number, order_template.item_number);
        assert_eq!(your_order.count, 1);
    }
}

Exercise 3

// Structs contain data, but can also have logic. In this exercise we have
// defined the Package struct and we want to test some logic attached to it.
// Make the code compile and the tests pass!

#[derive(Debug)]
struct Package {
    sender_country: String,
    recipient_country: String,
    weight_in_grams: u32,
}

impl Package {
    fn new(sender_country: String, recipient_country: String, weight_in_grams: u32) -> Package {
        if weight_in_grams < 10 {
            // This is not how you should handle errors in Rust,
            // but we will learn about error handling later.
            panic!("Can not ship a package with weight below 10 grams.")
        } else {
            Package {
                sender_country,
                recipient_country,
                weight_in_grams,
            }
        }
    }

    fn is_international(&self) -> ??? {
        // Something goes here...
    }

    fn get_fees(&self, cents_per_gram: u32) -> ??? {
        // Something goes here...
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    #[should_panic]
    fn fail_creating_weightless_package() {
        let sender_country = String::from("Spain");
        let recipient_country = String::from("Austria");

        Package::new(sender_country, recipient_country, 5);
    }

    #[test]
    fn create_international_package() {
        let sender_country = String::from("Spain");
        let recipient_country = String::from("Russia");

        let package = Package::new(sender_country, recipient_country, 1200);

        assert!(package.is_international());
    }

    #[test]
    fn create_local_package() {
        let sender_country = String::from("Canada");
        let recipient_country = sender_country.clone();

        let package = Package::new(sender_country, recipient_country, 1200);

        assert!(!package.is_international());
    }

    #[test]
    fn calculate_transport_fees() {
        let sender_country = String::from("Spain");
        let recipient_country = String::from("Spain");

        let cents_per_gram = 3;

        let package = Package::new(sender_country, recipient_country, 1500);

        assert_eq!(package.get_fees(cents_per_gram), 4500);
        assert_eq!(package.get_fees(cents_per_gram * 2), 9000);
    }
}

From the test, we can see that the is_international function returns false if the sender and the recipient are the same country.
The get_fees function returns the fee based on the weight in grams. We have this expression: cents_per_gram * self.weight_in_grams

#[derive(Debug)]
struct Package {
    sender_country: String,
    recipient_country: String,
    weight_in_grams: u32,
}

impl Package {
    fn new(sender_country: String, recipient_country: String, weight_in_grams: u32) -> Package {
        if weight_in_grams < 10 {
            // This is not how you should handle errors in Rust,
            // but we will learn about error handling later.
            panic!("Can not ship a package with weight below 10 grams.")
        } else {
            Package {
                sender_country,
                recipient_country,
                weight_in_grams,
            }
        }
    }

    fn is_international(&self) -> bool {
        if self.sender_country != self.recipient_country {
            return true;
        }
        false
    }

    fn get_fees(&self, cents_per_gram: u32) -> u32 {
        cents_per_gram * self.weight_in_grams
    }
}

Conclusion

The 7th chapter of Rustlings - Structs ends here.
TIL:

Thanks for reading and please add comments below if you have any questions